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- STEVE DAVIS SNOOKER
-
- Once the program has loaded the instructions will appear on the
- screen. Use the number keys to enter your options:
-
- CONTROLS
-
- O = Moves Cursor Left
- P = Moves Cursor Right
- Q = Moves Cursor up
- A = Moves Cursor Down
-
- ENTER/RETURN executes instructions
- SHIFT/BREAK SPACE and N = New Game
- SHIFT/BREAK SPACE and R = Retake last shot (one player game)
- SHIFT/BREAK SPACE and C = Change original shot instructions before
- playing it.
-
- COLOURS WANTED
- Nominating a colour is done by value (see rules).
-
- JOYSTICK
- The program is automatically joystick compatible and can be used to
- replace the O, P, Q, A and ENTER commands.
-
- TO PLAY THE GAME
- 1) Placing cue ball
- Position the cursor in the 'D' then press ENTER/RETURN.
-
- 2) Cue ball target
- Position the centre of the cursor on the table where you want the
- centre of the cue ball to travel to then press ENTER/RETURN.
-
- 3) Power
- Set the power using left and right keys then press ENTER/RETURN.
-
- 4) Spin
- Select spin required by using all control keys then press
- ENTER/RETURN.
-
- 5) Having selected all the above, ENTER/RETURN plays the shot.
-
- If in the event of a foul shot being played the message 'Play Again'
- appears. If the player who committed the foul is to play the next shot
- then type Y for Yes. If not then type N for No.
-
- RULES
- Normal snooker rules apply. A red ball (score 1) is pocketed first
- followed by a colour (score as table). The same sequence follows until
- no reds are remaining, then the colours are potted in this sequence.
-
- Yellow Score 2
- Green Score 3
- Brown Score 4
- Blue Score 5
- Pink Score 6
- Black Score 7
-
- For a foul shot, a fixed penalty of4 for yellow, green and brown or,
- if blue, pink or black are struck out of sequence then the foul values
- are 5, 6 or 7 respectively.
-
-
-
- CDS Software LTD.
- Author Mike Lamb.
-
-